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| ISIS NEWS News Summaries: 2008 | 2007 | 2006 | 2005 | 2004 New ISIS Tech & New Media Tuesday dates added to 2008-2009 schedule To participate in ISIS Tech and New Media Tuesdays (TNMT), please send inquiries to Cristin Paul as soon as possible. Visit the TNMT website and schedule here. Posted by Cristin Paul 6-9-08 ISIS Affiliated Team Wins MacArthur Foundation Innovation Grant for Digital Media and Learning
Tim Lenoir, Jerry Heneghan of Virtual Heroes, Kacie Wallace of ISIS and Film\Video\Digital, and Natalia Mirovitskaya, Senior Lecturing Fellow, Duke-UNC Rotary Center for Peace and Conflict Resolution lead a team to win an award for Virtual Conflict Resolution: Turning Swords to Ploughshares. Projector Collaborators:
Project Description: Details can be found here. Posted by Cristin Paul and Victoria Szabo 2-21-08 * Event featuring ISIS Program Director, Victoria Szabo! * Visualization Friday Forum featuring Victoria Szabo "Creating and Sharing Digital Media in Second Life and Croquet: Current Projects and Future Directions" Last summer the ISIS Program bought an island in Second Life in order to explore how a well developed virtual world environment could benefit digital project-based undergraduate education. At the same time as we have explored Second Life, we have also continued to explore other opportunities for virtual world building and archive development in the Croquet platform. This talk demonstrates projects underway in the Duke ISIS Oasis in Second Life, touch the surface of what Croquet might offer to extend functionality, and looks ahead to possible directions for virtual world building activities within the ISIS curriculum and beyond. The Visualization seminar series is a forum for faculty, staff, and students from across the university to share their research involving the development and/or application of visualization methodologies. Our goal is to build an interdisciplinary community of visualization experts whose combined knowledge can facilitate research and promote innovation. The Friday Forum Spring 2008 schedule is available here. Posted by Cristin Paul 2-20-08 ISIS wins an Exploratory Project grant from the Duke Digital Inititiative The ISIS program has been awarded a new grant to explore innovative touch-screen technology as part of the ISIS 200: Research Capstone course experience. Students will create an interactive multimedia kiosk for the John Hope Franklin Center using the same Content Interface software used by news organization and major media outlets around the world. This project will serve as a model for similar projects on campus. The kiosk will launch in April 2008. Posted by Cristin Paul and Victoria Szabo 2-21-08
ISIS Faculty Director Tim Lenoir and Virtual Realities Focus Cluster students featured in Chronicle Professor Tim Lenoir and Virtual Realities Focus Cluster students Chris Venters and Bernice Ponce de Leon are quoted in Thursday, November 29, 2007's issue of the Chronicle. The article is called "More than just fun and games" and ISIS' class "How They Got Game" is mentioned. Click the thumbnails below for larger images. Posted by Cristin Paul 12-3-07 11/27/07 :: ISIS Tech and New Media Tuesdays featuring Jason Graves "The Art and Science of Music" Jason will talk about the creative challenges of composing music for a living and how technology has evolved and influenced my creative process. Bio: As a graduate of the University of Southern California’s prestigious film scoring program, Jason Graves was given the rare opportunity to study under film composers Elmer Bernstein, Christopher Young, and Disney Legend Buddy Baker, as well as Ron Jones, Jack Smalley, and famed Hollywood orchestrator Will Schaefer. Jason has composed music for national and international commercials (Honda, Toyota, Walt Disney, Activision), television shows (CBS, FOX, The Discovery Channel, The Learning Channel, Spike TV), movie trailers (Hollywood Pictures, Gramercy Pictures), and feature films (Sony Pictures, Paramount Studios). He has composed and conducted for the Hollywood Studio Orchestra at Capitol Records and Paramount Pictures in Los Angeles, as well as the Northwest Sinfonia in Seattle and orchestras in Salt Lake City. With more than one hundred television shows to his credit, Jason has won three Telly’s, an Addy, nine Silver Reels, a Gold Case Award, and more than thirty other state and national communications awards. He wrote music for The Discovery Channel’s Mega Movie Magic, which won a Cable ACE Award. Jason also won 2nd Prize in Turner Classic Movies’ 2005 Young Film Composer Competition, of which there were more than 500 entries. His ties to Los Angeles has allowed Rednote personal connections with top Hollywood film composers when working on film-based video games, including relationships with Elmer Bernstein (Wild Wild West), Hans Zimmer (King Arthur), John Debney (Zathura), and most recently Harry Gregson-Williams (Flushed Away). Jason has composed more than fifty videogame scores, including Blacksite: Area 51, Transformers, Star Trek Legacy, Rayman, The Gauntlet, Price of Persia, Heroes of Might and Magic, Blazing Angels, The Sims, Pac-man, and Jaws Unleashed. View the Tech & New Media Tuesdays website and schedule. Posted by Cristin Paul 11-26-07 ISIS' Focus cluster "Virtual Realities" makes the cover of Duke Magazine ISIS Faculty Director Tim Lenoir and students from the "Virtual Realities: Visualizations, Imagines Worlds and Games" Focus cluster's "How They Got Game" course are featured in a 6-page article in Duke Magazine's November-December 2007 issue. Click on each of the thumbnails below to see and read it. Read the online article here. Posted by Cristin Paul 11-14-07 11/13/07 :: ISIS Tech and New Media Tuesdays featuring Sara Wood "Bringing Data into the Web's Fabric: The Swivel Approach" The Web is awash in textual information on every topic imaginable. However, the amount of hard data that can be usefully accessed on the Web remains remarkably small, despite the potential for an Internet of people and their computers to exploit in ways that can improve their health, happiness and bottom line. Swivel is a site where users explore, publish, compare, visualize, share and discuss data. By combining web technologies and user enthusiasm to liberate data from its traditional vaults, Swivel allows people to discover and share insights in that data. We'll discuss how data accessibility, collaboration and Web 2.0 will facilitate better decision-making by both policy makers and the general public. Swivel has established partnerships with UN and governmental agencies, academic institutions and researchers, foundations, and businesses across the secotrs whose goal is to make their data available to the widest audience possible. At the same time, we encourage interested individuals to participate equally in the sharing of data and engaging in debate. Bio: Sara Wood is the Chief Data Officer for Swivel. Sara has spent the better part of the last decade working with some of the world's most important data: the World Health Organization, Harvard School of Public Health, the UN and UNDP. Previous to that she worked for a number of technology companies and research organizations, including web startups such as Salon.com, where she helped to solve emerging issues of content and data management on the web. View the Tech & New Media Tuesdays website and schedule. Posted by Cristin Paul 11-9-07 11/7/07 :: ISIS Game Night ISIS is hosting the second Game Night of the 2007-2008 school year. Come out to the Interactive Multimedia Project Space (IMPS) in the Franklin Center and enjoy Playstation 3, Wii, XBOX 360 with Guitar Hero, Playstation: PS2, PC, Atari gaming along with board games. We will have pizza, soda and information about ISIS. The event is FREE, so bring a friend and have a good time. Posted by Cristin Paul 11-2-07 11/6/07 :: ISIS Tech and New Media Tuesdays featuring Matt Kirschenbaum Abstract: Matthew Kirschenbaum will speak about his current work on MONK, a large text mining and visualization project designed to leverage the increasing availability of large volumes of content through GoogleBooks, the Open Content Alliance, and other sources. What to do with a million books (or ten million) is the grand challenge of the digital humanities, and it will require us to think in terms of what Franco Moretti has termed distant reading as an alternative to tradition close reading. Bio: Matthew G. Kirschenbaum is an Assistant Professor in the Department of English at the University of Maryland (promotion to Associate Professor with tenure effetive August 2007) and Associate Director of the Maryland Institute for Technology in the Humanites (MITH), an applied thinktank for the digital humanities. He is also an affiliated faculty member with the Human-Computer Interaction Lab at Maryland, and a Vice President of the Electronic Literature Organization. Kirschenbaum specializes in digital humanities, electronic literature and creative new media (including games), textual studies, and postmodern/experimental literature. He has a Ph.D. in English from the University of Virginia, and was trained in humanities computing at Virginia's Electronic Text Center and Institute for Advanced Technology in the Humanities (where he was the Project Manager of the William Blake Archive). His dissertation was the first electronic dissertation in the English department at Virginia and one of the very first in the nation. Kirschenbaum's first book, Mechanisms: New Media and the Forensic Imagination, will be published by the MIT Press in late 2007. (Taking its cues from textual studies and recent critical interest in writing and inscription technologies, Mechanisms addresses itself to the material and historical particulars of landmark works of new media and electronic literature, applying computer forensics to conduct new kinds of media-specific readings and drawing on significant new archival sources for works like Michael Joyce's Afternoon and William Gibson's electronic poem "Agrippa.") He is a principal investigator for MONK, a multi-institutional Mellon-funded project to develop advanced analytical and visualization tools for digital text collections. With Amit Kumar, he developed the Virtual Lightbox, an online tool for image comparison. He is Articles Editor for Digital Humanities Quarterly and serves on the editorial or advisory boards of a number of projects and publications, incuding Postmodern Culture, Text Technology, Textual Cultures, and MediaCommons. Kirschenbaum's current research interests in new media include serious games and simulations, digital preservation, writing technologies and the conditions of contemporary authorship, text visualization, social software, and cyberinfrastructure. His most recent graduate seminar (spring 2006) was Inscribing Media. He is currently directing or co-directing five dissertations. He blogs at both MGK and Zone of Influence (the latter mainly about games). He is married to Kari Kraus. His other interests include military history and boardgames. He lives in Silver Spring, Maryland. [source] View the Tech & New Media Tuesdays website and schedule. Posted by Cristin Paul 11-2-07 10/30/07 :: ISIS Tech and New Media Tuesdays featuring Mauro Maldonato
Mauro Maldonato is a psychiatrist. He was born and lives in Italy, where he is Associate Professor of General Psychology at the Università degli Studi della Basilicata. At his work and researches activities he focused on Neurosciences, with specific attention to Epistemology and Philosophy of the Science. He’s a member of the International Association of the Complex Thought presided by Edgar Morin. He’s also a member of several editorial boards of both national and international specialist journals, and collaborates as a writer on some others journals. Essayist and writer, Maldonato’s books have been translated in several languages. He was Visiting Professor in Brazil, at the Pontifícia Universidade Católica - PUC of São Paulo, and at the Universidade de São Paulo - USP, where he also gave postgraduate courses,and at the École Des Hautes Études En Sciences Sociales of Paris. He also takes part, as lecturer, in different conventions and initiatives of several institutions. At the present time Professor Maldonato is engaged in the field of neurophenomenology research, especially on the topic of consciousness, and has been working to divulge it and to encourage and facilitate contact among Italian academics of that field. The last work published, as editor and writer, is La coscienza: come la biologia inventa la cultura [Consciousnees: how biology invents culture] published by Guida Editore of Naples, in 2007.
"Embodied Mind and Knowledge: Prolegomena for a neurophenomenology theory" Even though the concept of a “disembodied mind” – according to which, phenomena that go from the conscience to knowledge can be conceived without neurobiological structures – has enjoyed scientific and philosophical success, it is surrounded by relevant empirical and theoretical problems. The concept of a “disembodied mind”, promoted greatly by Descartes, is also the basis for “disembodied knowledge”, according to which knowledge is entirely a mental process: i.e., the process would be exclusively based on representations of the mind; as a matter of fact, it’s object would be those representations. In reality, recent neuroscientific evidence shows that may difficulties arise with this concept. These difficulties, along with others that could be argued, demonstrate how the concept of a “disembodied mind” is not plausible. This must give way to a concept of an “embodied mind”, According to which the mind is simply made up of certain bodily skills, including sensory and motor skills. Since sensory and motor skills are based on unconscious mental processes, it would be absurd to say that everything mental is conscious. The mental, on the other hand, is made up of skills and processes that are in part conscious, but greatly unconscious. The concept of embodied knowledge questions the radically subjectivist character of modern philosophy, from Descartes to Husserl, which conceives knowledge as disembodied knowledge. The methodological proposal in neurophenomenology consists in incorporating experience in the neurodynamic levels explicitly as well as rigorously. The objective is to integrate the phenomenic structure of experience in big scale neural operations. It deals with creating controlled experimental conditions where the subject is involved in identifying and categorizing experience, in order to clarify the neurodynamical properties of the conscience and cerebral activity and to then formulate a strong and predictive model that links the domains of experience and neurons. The neurophenomenologic strategy proposes to fill in the philosophical and scientific explanatory gaps, taking on the epistemological and methodological task of relating accounts of first person phenomenological experience to third person cognitive-neuroscientific ones (Varela, 1996). Neurophenomenology is a methodological way to answer the hard problem (Chalmers, 1996), without filling the gaps through ontological reduction, but by bridging experience and neurocognitive-behavioral phenomena. This event is jointly sponsored by the Program in History and Philosophy of Science Technology and Medicine (HPSTM). View the Tech & New Media Tuesdays website and schedule. Posted by Cristin Paul 10-26-07 ISIS Tech & New Media Tuesdays featuring Marsha Kinder
“Refiguring Representation: Envisioning Science and Database Learning” This talk will feature two of her interactive science projects that deal with the interplay between physical science and culture, “Three Winters in the Sun: Einstein in California” and “A Tale of Two Genes: Exploring the Biology and Culture of Aggression and Anxiety” (a collaboration with Dr. Jean Chen Shih, a molecular biologist from the USC School of Pharmacy). MARSHA KINDER ON THE LABYRINTH PROJECT - A RESEARCH INITIATIVE FOR EXPANDING THE LANGUAGE OF INTERACTIVE NARRATIVE The Labyrinth Project is an art collective and research initiative on interactive cinema and database narrative at the University of Southern California’s Annenberg Center for Communication. Under the direction of cultural theorist Marsha Kinder since 1997, this initiative works at the pressure point between theory and practice, committed to creating a productive dialogue between the immersive language of cinema and the interactive potential and database structures of digital media. All Labyrinth projects are what Kinder calls "database narratives." This term refers to narratives whose structure exposes the dual processes of selection and combination that lie at the heart of all stories and are crucial to language: the selection of particular narrative elements (characters, images, sounds, events, and settings) from a series of categories or databases, and the combination of these chosen elements to generate specific tales. Although a database narrative may have no clear-cut beginning, no narrative closure, no three-act structure, and no coherent chain of causality, it still presents a narrative field full of story elements that are capable of arousing a user’s curiosity and desire. This desire can be mobilized as a search engine to retrieve whatever is needed to spin a particular tale or to provide a rich array of sensory and intellectual pleasures. All Labyrinth projects take a conceptual and collaborative approach to interface design. The design emerges from the material and captures the unique style of the primary artist the project is centered on: the repetition compulsions of Chicano novelist John Rechy, whose network of painful memories and ritualized accounts of the sex hunt turn the world of gay cruising into one vast city of night; the claustrophobic circularity of Nina Menkes’s films of resistance, all featuring her sister as a deeply alienated woman trapped within a series of violent landscapes captured in long takes; the sensory beauty of Pat O'Neill's richly textured, multilayered films with their fluid camera movements and surprising surrealistic jolts; the mesmerizing quality of Péter Forgács's haunting documentaries based on found footage with their shadowy historical figures and melancholy rhythms; the vigorous stream of Norman Klein’s verbal commentaries on history, swirling with vivid details, comic asides, and fascinating digressions; and the rich quilting of Carroll Parrott Blue’s stories, dreams, and voices that interweave the struggles between her and her mother with the cultural history of Houston’s black community. Kinder’s first interactive title (produced in collaboration with Charles Tashiro and Barry Schneider) was a hypertext called Blood Cinema: Exploring Spanish Film and Culture (1994), the first scholarly CD-ROM published in film studies. A companion to her book Blood Cinema (California 1993), it launched the Cine-Discs series of bilingual CD-ROMs on national media cultures (on which Kinder is general editor). The second title in the series, Yuri Tsivian’s Immaterial Bodies: a Cultural Analysis of Early Russian Cinema, won the 2001 British Academy Award for best Interactive Project in the Learning category. Co-sponsored by Art, Art History and Visual Studies, the Film\Video\Digital Program, and the Center For Documentary Studies. Marsha Kinder is also speaking at the Nasher Museum on Monday, October 22, 2007 and 7:00 PM. Please click the thumbnail below for further information. View the Tech & New Media Tuesdays website and schedule. Posted by Cristin Paul 10-19-07 ISIS Tech & New Media Tuesdays featuring Kenneth Price "From Scholarly Edition to Thematic Research Collection: The Walt Whitman Archive and the Metamorphosis of Humanistic Studies" What are the implications of the terms we use to describe the electronic scholarship currently being produced? And how do these conceptions frame and sometimes limit what we attempt? How do terms such as edition, archive, project, and thematic research collection relate to the past, present, and future of textual studies? Drawing on a range of resources including the Walt Whitman Archive, I'll consider how current terms describing digital scholarship both clarify and obscure the work in progress. In addition, I'll use the final term, thematic research collection, to discuss yet-to-be-developed parts of the Whitman Archive dealing with place-based cultural analysis and translation studies as a way to illustrate the expansive possibilities of this new model of scholarship. View the Tech & New Media Tuesdays website and schedule. Posted by Cristin Paul 10-15-07 ISIS is seeking a Work Study (Position filled. Thank you for your interest.) Information Science + Information Studies seeks a work-study (preferred) student to help develop virtual world projects in SecondLife, Croquet, Google Earth, and other applications. Candidates should have some experience with web development and multimedia, and demonstrate ability to work independently and teach themselves new tools. Experience building 3D objects in SecondLife, Sketch-Up or other programs desirable. Flexible hours. We may hire more than one person depending on qualifications and interests. Undergrads and grads welcome. ISIS students especially encouraged to apply. Pay rate depends on experience. Posted by Cristin Paul 10-15-07 Former ISIS Director Casey Alt featured in New York Times The New York Times has featured former ISIS Director Casey Alt's multimedia work "Terrorism on the Rise" in David Rhode and David E. Sanger's article "How a 'Good War' in Afghanistan Went Bad." You can view the article here and Casey's multimedia work here. Posted by Cristin Paul 8-15-07 ISIS has made some addition to its website. There is now a page devoted to the ISIS Deep Lagoon (IDL) Mac Lab and updates to the Mobile Multimedia Macintosh Cluster (M3C) information. There are also news summaries by semester available at the top of this page. Posted by Cristin Paul 6-5-07 ISIS purchases "Duke ISIS Oasis" island in Second Life ISIS has purchased an island in Second Life for class project building and viewing of previous student work. It's called the "Duke ISIS Oasis". Access priority will be given to undergradaute and graduate students enrolled in ISIS classes during the 2007-2008 semester. Contact Victoria Szabo (Ouida Basevi in Second Life) for access and/or more information or visit the ISIS in Second Life page. Posted by Cristin Paul 5-29-07 Nicholas Gessler and Katherine Hayles to join ISIS in Fall 2008 Nicholas Gessler and Katherine Hayles, of the University of California at Los Angeles, are slated to become a part of the Duke community in Fall 2008. Nick will hold appointments in the Franklin Humanities Institute and ISIS and Katherine in of Literature and ISIS. Posted by Cristin Paul 5-29-07 ISIS and IMPS featured in Working @ Duke ISIS and the IMPS space are featured in the article "Game on!" in the May 2007 issue of Working @ Duke. Victoria Szabo and Zach Pogue are quoted. Please click the thumbnail below to read the article. Click here to view the entire issue. Posted by Cristin Paul 5-7-07 Podcast Academy V videos and mp3s now online Please visit the PAV schedule to view and listen to each session's talk. Posted by Cristin Paul 3-28-2007 Video of ISIS TechTuesdays featuring Sarah Ellis and Richard Lucic now at iTunesU The March 6, 2007 session of ISIS TechTuesdays featuring junior English/Music/Theater major Sarah Ellis and Richard Lucic is now available to watch at iTunesU. It requires iTunes to run. Posted by Cristin Paul 3-16-2007 Podcast Academy V is FREE for the Duke community Great news! We have found a way to offer the Podcast Academy V conference free to the Duke community. Registration is required. Please visit the event website to register and obtain details on the conference. Posted by Cristin Paul 1-30-2007
Registration now open for Podcast Academy V ISIS, GigaVox, CIT, OIT and Theater Studies are presenting the Podcast Academy V February 13-15, 2007. Registration is now available! Please visit the website and the Registration section. Note: Staff members directly working on PAV need not register. Posted by Cristin Paul 12-21-2006 Two new ISIS classes for Spring 2007 This Spring ISIS is offering ISIS 151S: Digital Storytelling taught by Ken Calhoun and ISIS 240S: Technology and New Media taught by Victoria Szabo. Check out our full course list here. Please feel free to direct questions to the ISIS office. Posted by Cristin Paul 12-12-2006 Life to the Second Power (L2)featuring Lynn Hershman Leeson Broadcast in Second Life and part of The Presence Project Part of the HASTAC In|Formation Year 2006-07 Stanford, CA – On November 30, 2006, 12 noon PST, Stanford University will be participating in the HASTAC Interaction session via a special event in Second Life (http://www.secondlife.com), the popular online 3-D environment. The Stanford Humanities Lab (http://shl.stanford.edu) owns a Second Life “island,” where they conduct their interdisciplinary, digitally-inflected research. In this special, invitation-only interaction, the SHL, in collaboration with artist Lynn Hershman, will preview work from one of their ongoing projects, Life to the Second Power (L2). The theme will be “Regenerative Presence: Remixing the Archives of Lynn Hershman Leeson.” This Second Life interaction will be recorded from the perspective of one online avatar at the preview, and will be archived on the HASTAC website afterwards as a digital video. Secondary viewers will also gather in groups at Stanford, Duke, and the U.K. to watch the proceedings live onscreen, and to discussion the presentation afterwards. At Duke, viewers will gather in the John Hope Franklin Center at 3pm EST in room 240 (see http://map.duke.edu/building.php?bid=7510 for location). The L2 project will re-animate the existing archive of artist Lynn Hershman Leeson, now physically housed in the Special Collections Library at Stanford University. Hershman Leeson has been an award-winning media artist for more than 30 years. Her rich body of work includes feature films such as Conceiving Ada and Teknolust , experimental video, photography and drawings, interactive real-time projects, performances, and installations. She works in overlapping genres that explore questions of identity, presence, and the human body in relation to technology. She is a pioneer in interactive computer and net-based media arts and has won numerous awards, grants and fellowships. Her work has appeared at Sundance, the Museum of Modern Art in New York, and many other venues around the world. Hershman Leeson is Professor Emeritus at University of California, Davis, and is A.D. White Professor-at-Large at Cornell University. The Henry Art Gallery of Seattle recently curated Hershmanlandia, a major international museum retrospective of her work that will tour in 2006-08. L2 will go to the next step, building a living archive of Hershman's work inside the 3D online world Second Life. Converting the archive into a digital format of hybrid genre will allow users of the content to dynamically revisit the past while simultaneously expanding the audience for this material. This project will use mixed reality and media convergence across multiple channels, through which users will be invited to participate in a deeper exploration, investigation and contemplation of both the nature of archives and the context for documentation of contemporary art. For more information about the ongoing Life to the Second Power (L2) project, visit http://shl.stanford.edu/research/lifetosecondpower.html. For more information about Hershman Leeson,visit http://www.lynnhershman.com. To view the video archive of the Second Life event, visit the HASTAC website at http://www.hastac.org and log in under the Interaction event after December 7, 2006. Updated by Cristin Paul 11-29-2006 eFlyer article in the Chronicle October 26th's issue of the Chronicle included an article "Students establish eFlyering" about the eFlyer project. Although the article reads that ISIS certificate students proposed the idea, please note that Spring 2006 ISIS 200 students, Patrick Cleary, Audra Eagle, Georgiana Ivy, Ajay Kori, Ryan Morgan and Peter North, did much more and designed the site and made the connections with Student Affairs to get eFlyer online. Click on the thumbnails below to read the printed article. Also, you can read it from the Chronicle's website here. Posted by Cristin Paul 10-27-2006 ISIS mentioned by Cathy Davidson on the MacArthur Foundation's blog Spotlight: Blogging the Field of Digital Media and Learning The MacArthur Foundation recently announced a major Digital Media and Learning Initiative. ISIS features on the project's blog entry by Cathy Davidson, one of the project's five national faculty advisors. Duke and ISIS are cited as innovators in interdisciplinarity and in developing the future of digital media in higher education. Congratulations, everyone! Exciting times are ahead. For other pages from MacArthur Spotlight on Digital Media and Learning, please visit http://spotlight.macfound.org. Posted by Cristin Paul 10-27-2006 ISIS Game2Know student featured in Chronicle article ISIS Game2Know Focus cluster student Caleb Vandenheuvel was featured in the Chronicle's article about the Duke Association for Greater Gaming Education and Recreation (DAGGER) "Student group spits different sort of game." Click on the thumbnails below to read the article. Read the article from the Chronicle's website here. Posted by Cristin Paul 10-19-2006 NEW: Gallery section on ISIS website ISIS has a new section under Curriculum called "Gallery." The gallery includes examples of ISIS student work. Posted by Cristin Paul 10-4-2006 Three more ISIS Game Nights for 2006-2007 ISIS will be hosting three more Game Nights during the 2006-2007 school year. They will be held on October 25, 2006, January 24, 2007 and March 21, 2007, each in the Interactive Multimedia Project Space (IMPS), room 230/232 in the John Hope Franklin Center. Posted by Cristin Paul 9-20-2006 ISIS is still located in the John Hope Franklin Center on the corner of Erwin and Trent, however we have upgraded from the Lower Level to the Second Floor. Progam Director Victoria Szabo is now in Room 218 and Program Coordinator Cristin Paul is in Room 220. All other contatct information has remained the same. Directions: If you take the stairwell in the crook of the building's L, we are right off the landing. If you take the elevator, turn left and you'll walk straight into Cristin's office and Victoria is to Cristin's right. Stop by any time! Posted by Cristin Paul 9-15-2006 ISIS TechTuesdays featured in the Chronicle Check out the Chronicle's 9/6/06 article "TechTuesdays lectures highlight Duke research" written by Margaret Murray. View the printed article by clicking the thumbnail below: Posted by Cristin Paul 9-14-2006 Game2Know makes the Chronicle's front page Qinyun Wang wrote an article called "Gaming Focus boots up" for the Chronicle's 9/5/06 issue. Professors Richard Lucic and Rachael Brady along with student Gabi Delva are quoted. Click the thumbnails below to read the printed article: The story is also online here. Posted by Cristin Paul 9-14-2006 Game Nights to be held bi-monthly During the 2006-2007 year, ISIS will host Game Nights in the John Hope Franklin Center IMPS space bi-monthly (tentatively: October, January, and March). Please check back for more information coming soon. Posted by Cristin Paul 9-14-2006 Game2Know students qualify for iPod Videos! Game2Know course list: http://www.isis.duke.edu/curriculum/courses.html#game2know Enroll in Game2Know until the end of Drop/Add (September 8, 2006) by contacting Amy Feistel by email, telephone: 684-9371, or in person: 227 Academic Advising Center (behind Brown dormitory on East Campus). Feel free to contact me, Cristin Paul by email or phone: 668-1934 , if you have any questions. Posted by Cristin Paul 8-23-2006 ACCEPTING MORE STUDENTS for Game2Know until Drop/Add ends If you would like to enroll, please contact Amy Feistel in the Academic Advising Center via email, telephone: 684-9371, or in person: 227 Academic Advising Center (behind Brown dormitory on East Campus). Feel free to contact me, Cristin Paul by email or phone: 668-1934 , if you have any questions. Join the Facebook group by clicking here "Game2Know FOCUS Group" and logging in.
Updated by Cristin Paul 8-23-06 | Posted by Cristin Paul 8-15-2006 ISIS Back-to-School Game Night ISIS is hosting a Game Night to welcome everyone back for the 2006-2007 school year. Come out to the new Interactive Multimedia Project Space (IMPS) in the Franklin Center and enjoy XBOX 360, Playstation: PS2, PC, and Atari gaming. We will also have pizza, soda and information about ISIS and its new Game2Know Focus cluster. There is no charge, so bring a friend and have a good time! Posted by Cristin Paul 8-14-2006 Recommended UNC graduate course Posted by Cristin Paul 8-11-2006 TechTuesdays 2006-2007 schedule Vist the TechTuesdays website and schedule. Posted by Cristin Paul 8-11-2006 ISIS Welcomes its new Program Director Victoria Szabo! Posted by Cristin Paul 8-2-2006 Farewell Casey!
Posted by Cristin Paul 8-2-2006 Article on the Thinking Through New Media conference View the ISIS 210: How They Got Game Final Projects ISIS 210: How They Got Game: History and cultural impact of interactive simulations and video games. Evolution of computer and video game design from its beginnings to the present: storytelling, strategy, simulation, sports, 3D first-person games. Cultural, business, and technical perspectives. Insights into design, production, marketing, and socio-cultural impacts of interactive entertainment and communication. Instructors: Paul Conway, Tim Lenoir. View the course information here. View the course website here. ISIS 200 eFlyer Project The ISIS 200 Research Capstone is a unique opportunity for ISIS certificate students to participate in a simulated technology startup company. ISIS 200 is an entirely student-driven, group project course in which an interdisciplinary team of students propose, design, and build a new technology prototype intended to enhance interdisciplinary collaboration and community interaction at Duke. Last year's ISIS 200 students designed a new online campus map, which was eventually adopted as the official online campus map at http://map.duke.edu. Taught by ISIS Program Director, Casey Alt, and OIT Project Manager, Jess Mitchell, ISIS 200 builds upon the previous skills developed in the ISIS undergraduate certificate by providing a framework in which students must leverage their individual ISIS-related skills and experiences to successfully complete a socially and technologically challenging information design task. Based on their successful project demonstration, the Office of Student Affairs is now making plans to further test and develop the eFlyer system, with the hope of moving into production by Fall 2006. Duke has also authorized the use of a special eFlyer web domain at http://eflyer.duke.edu that will serve as the main organizational website. See ISIS 200's course description. Has Podcasting Killed the Classroom? On Saturday, April 29, 2006, ISIS's Richard Lucic and the Jenkins Collaboratory's Zach Pogue spoke at Boston University's Podcast Academy. Watch their presentation and see the Podcast Academy schedule here. See more media interviews about podcasting in ISIS classes here. ISIS in USA Today! View the printed article by clicking on the thumbnails below: ISIS in the news... ISIS 210 and IMPS article "X-Jocks" in Towerview Magazine, February 2006. Click each thumbnail for larger view: soundSense and ISIS in the February 11, 2005 issue of the Dialogue ISIS Game2Know Focus Cluster to begin Fall 2006
Within the past half century, a powerful new paradigm has emerged in the ways in which we produce and consume information. The practices of computer gaming, simulation, and modeling have established themselves as methods for representing and manipulating real-world data in areas as diverse as aeronautical flight simulations, real-time macroeconomic market models, representations of human consciousness, and applied military command scenarios,. These new modes of knowing are transforming the foundations of the arts, sciences, and humanities by providing new experimental, rhetorical, and experiential interfaces to information. The Game2Know cluster will provide students with a critical understanding of the social, cultural, political, scientific, and technological forces implicit in the rapid rise of computer gaming, simulation, and modeling. This cluster will explore the methodologies from many perspectives, including the historical roots of the technologies; how the perspectives on games of women and men differ; the political and economic contexts of the industry; the significance of these in both the natural sciences and social sciences; differing sensory methods for representing data; and the visual narratives inherent in the representation of analog artifacts in digital form. Students will be asked to participate in either How They Got Game or Visual Representation & Visual Culture, and either Introduction to Game Theory or Introduction to Videogame Programming. Join the Game2Know group on Facebook by clicking here "Game2Know FOCUS Group" and logging in. The Franklin Center opens the Interactive Multimedia Project Space (IMPS) IMPS is a highly configurable space:
IMPS includes:
Click here for more information. IMPS in the news: http://dukenews.duke.edu/2006/03/hastac.html. Another article from the Chronicle called "Gamers find new home in the Franklin Center." Click on the thumbnails below for a larger view: ISIS Launches a Graduate Certificate Check out requirements and other information here.
Podcasting Symposium at Duke Sept. 27-28 Durham, N.C. -- On Sept. 27-28, Duke University’s Information Science + Information Studies (ISIS) program is holding what organizers believe to be the first-ever academic podcasting symposium. The symposium brings together scholars, journalists and podcasting practitioners to discuss how this new technology is shaping -- and being shaped by -- business, law, journalism and Internet culture. A schedule of speakers is available here. The symposium is free and open to the public, with all events being held in the Fitzpatrick Center for Interdisciplinary Engineering, Medicine, and Applied Sciences auditorium. However, registration has already been closed since the auditorium is filled to capacity. For those unable to attend, all symposium proceedings will be podcast and webcast. “Podcasting, or any technology, doesn’t just happen in a vacuum,” said Cathy Davidson, vice provost for interdisciplinary studies at Duke and a leader of the Humanities, Arts, Science, and Technology Advanced Collaboratory (HASTAC), a national consortium of scholars examining the cultural implications of technologies. “It’s part of a whole complex of social relationships; legal issues, like intellectual property -- what you can use or can’t use; and social issues, like privacy, security and who can afford it and who can’t.” Casey Alt is the symposium coordinator and ISIS administrative director. He explained why the group chose to hold the symposium this semester. “By having this symposium now -- while podcasting is still in its infancy -- academics have a chance to be a part of the discussions that shape how it is used, the rules that govern it and what kind of culture grows up around it,” he said. “Podcasting is still malleable.” Duke computer science professor Richard Lucic will moderate the panel discussion on the business of podcasting. “Economics have brought podcasting to a crossroads,” he said. “What was once a hobby for a few techie-types is now being pressed into service by big businesses like IBM and CBS, and that’s bound to affect the culture of creativity and independence that originally surrounded podcasting.” Lynne O’Brien, director of Duke’s Center for Instructional Technology, which has overseen Duke University’s iPod experiment since it began last year, will moderate the panel discussion on podcasting in the classroom. “Students already use podcasts to review lectures, listen to audio materials and share their own reports, field notes and music compositions,” she said. “It’s part of a trend in higher education toward delivering class materials that are more timely, customized and engaging.” The symposium is part of the Duke Digital Initiative, which promotes effective educational use of technologies, such as digital audio and video, as well as tablet PCs and collaborative software. Duke co-sponsors of the symposium are listed on the symposium website. For more information, contact: James Todd | (919) 681-8061 | james.todd@duke.edu September 28, 2005 article in the Chronicle called "Podcasters converge on Duke." Click each thumbnail below for a larger view: ISIS Students Build New Duke Online Campus Map Durham, NC - August 20, 2005 -- Duke recently launched a new on-line campus map that was designed and built largely by Duke undergraduates. The Duke University on-line campus map is the result of a unique collaboration between the seven undergraduate seniors of the 2005 Information Science + Information Studies (ISIS) 200 Research Capstone course and several members of the Duke University facilities and administration community. In January 2005, the ISIS 200 instructors, Casey Alt and Jessica Mitchell, assigned the interdisciplinary group of students the task of building a new online map for Duke, based upon actual project documents from an internal Duke needs assessment. The ISIS 200 instructors designed the course to simulate a small technology startup company in which the students were the startup staff, the Duke facilities and administration officials were their clients, and the course instructors were executive oversight. Within this structure, the students were given responsibility for the entire design and development process: designing the entire technology infrastructure and interface for the map, determining the project schedule for the map development, assigning team duties and project management roles, creating a project budget, integrating campus geographic and resource data from disparate University offices, and presenting and justifying design decisions to the Duke clients. At the end of the 12-week process, the ISIS 200 students presented their final campus map design to the wider Duke community. Their design was so successfully received that Duke asked them to further develop the map as an enterprise-wide campus map. Under the direction of Jessica Mitchell in the Office of Information Technology, and in close collaboration with Campus Services and the Office of News and Communications, the team launched the online campus map in August 2005. The seven ISIS 200 students and their home departments are:
The ISIS 200 campus map project could not have been possible without support from the following members of the Duke University facilities and administration community:
Use the map online at its permanent location: www.map.duke.edu. "ISIS: 200 Mapping the Way to Interdisciplinary Education" article in the InterConnection: Interdisciplinary Studies at Duke newsletter Fall 2005 issue. Click on each thumbnail for a larger view: "Class Project Yields Online Campus Map" article in Duke Magazine's January-February 2006 issue. Click on each thumbnail for a larger view:
Duke University and iPods in the Los Angeles Times On November 25, 2004, an article appeared in the Los Angeles Times called "King of Music Players." It notes the overnight popularity of iPods and Duke's use of the gadgets in its classes. ISIS Certificate student Mary McKee is featured in the article's main picture. Click on the thumbnails below to view the article in full. |































The Duke Digital Initiative has accepted ISIS's proposal to offer the use of iPod videos for its Focus cluster "Game2Know." Each enrolled student can obtain an iPod Video for the highly reduced price of $99. There is also a loaner program if you choose not to buy. More information can be found

























