Please join the GreaterThanGames Lab at the Franklin Humanities Institute for an event with our 2012-13 Humanities Writ Large Visiting Faculty Fellow Adeline Koh (Richard Stockton College) and Eileen Chow of Duke's Department of Asian and Middle Eastern Studies.
In this session, Koh will discuss her game, Trading Races - http://tradingraces.adelinekoh.org - an elaborate role-playing game set at the University of Michigan of Ann Arbor campus in April 2003. It has been funded by the Duke Humanities Writ Large grant, a Mellon grant aimed at redesigning undergraduate education in the humanities, and by the Richard Stockton College of New Jersey. She will be joined by Eileen Chow (AMES), who will discuss her use of the game in her classes at Duke in Spring 2013.
The game is is set two months before the Supreme Court landmark decisions on affirmative action in 2003. Players take on the roles of multi-ethnic and multi-national members of an imaginary Michigan Student Assembly, and present speeches on race related issues based upon their characters’ social and political orientation in gameplay. By asking players to assume the ideological worldview of people different from themselves, the game encourages players to “trade races” intellectually and emotionally. Trading Races is designed to be a Reacting to the Past game, where players are transported to a time period in the past and play historical characters. Through careful study of key texts and learning modes of argumentation, student players learn to engage with big ideas, and to empathize with points of view different from their own.
Cosponsored by ISIS, FHI and the GreaterThanGames Lab
Tamiko Thiel is a media artist developing the dramatic and poetic capabilities of various forms of virtual and augmented reality as a medium for exploring social and cultural issues. She will present her current work and research as part of her visiting artist residency with the MFA in Experimental and Documentary Arts (MFAEDA). The event is co-sponsored by Information Science + Information Studies (ISIS).
Thiel has exhibited internationally at venues such as the Fondazione Querini Stampalia in Venice, the Metropolitan Museum of Photography in Tokyo, the ZKM in Karlsruhe, the International Center for Photography in New York, the Institute of Contemporary Art in Boston and London, and at media art festivals such as Siggraph and ISEA. Her work has been supported by grants from entities and institutions including WIRED Magazine, the Japan Foundation, the MIT Center for Advanced Visual Studies, Berlin Hauptstadtkulturfonds and the IBM Innovation Award.
Thiel holds a B.S. in Product Design Engineering from Stanford University (1979), an M.S. in Mechanical Engineering from MIT (1983) and a Diploma of Arts from the Academy of Fine Arts in Munich (1991).
For more information, please email firstname.lastname@example.org.
Artist Chris Coleman will talk about his work investigating notions of nationalism, borders, landscape, nature, technology and entropy across several artistic disciplines including animation, interactive installation, electronics and kinetics. His work has been shown across the globe in film festivals, electronic art festivals, galleries, and museums, most recently in the 404 Festival in Argentina and at the Artisphere in Washington DC. Come and learn about open source software, building crazy machines, and collaboration. Lunch Provided.
This event is also part of the Art, Art History, and Visual Studies Immersed in Every Sense Visiting Artist Series
Erving Goffman used the language of theater, and a close analysis of what happens on stage, to generate a theory of social experience. This paper adopts Goffman's approach, based on elementary "strips" of interaction, and repurposes it for the quantitative study of plays as micro-encounters that build into macro-structures. The encounter provides a computational signal and an interpretive concept in the "window," an arbitrarily cut strip of a given number of speeches in a play. As the window moves through the play, a micro-network is built based on the speech-acts within the window's range. While the overall network of a play can reveal something about a play's social and dramatic structure, the window helps us capture, quantitatively, the basic units of social experience that go toward creating those larger structures. The window also allows for the comparison of many plays of varying length and structure, putting, for example, the Ancients, Shakespeare, Ibsen, and Brazilian playwrights together in a new analytical frame.
Zephyr Frank is an Associate Professor of History at Stanford University, Director of the Spatial History Project, and the principal investigator for the Terrain of History project. He is also the director of CESTA. The Center for Spatial and Textual Analysis (CESTA), an interdisciplinary collective of labs operates independently of any one particular home department, and is organizationally housed within the Dean of Research at Stanford University.
Nineteenth-century Americans created scrapbooks to document, share, critique, and participate in a rapidly changing world of information overload. Like us, they felt overwhelmed by the written material in their lives. Their ways of coping with data and paper offer new ways to understand the history of LexisNexis, bookmarks, Google, and other methods of managing textual abundance.
Professor Garvey is the author of Writing with Scissors: American Scrapbooks from the Civil War to the Harlem Renaissance
See also the Scrapbook History Website
This panel will discuss how scholars can meaningfully serve histories and oral cultures in communicating, mapping, mediating, and publishing. Mary Leigh Morbey will talk about her work with the Northern Ugandan violence project with the Uganda National Museum and how new communication forms facilitate presenting Ugandan oral culture. Seth Kotch will talk about the Southern Oral History Program's efforts to introduce oral history to a wider public and to explore new ways of making oral histories about the civil rights movement accessible and useful to scholars and students, via online archives, blogs, public radio, and geotagging. Sylvia Miller will talk about the new forms of multimedia e-books that the Publishing the Long Civil Rights Movement project team has been exploring, which seek to bring together voices of the past and present via reader-contributed commenting, contextually embedded music and oral histories, and outbound links to archival collections. We look forward to a lively session with some striking audiovisual examples.
This show-and tell talk will serve as an introduction to the content and tools produced in our lab, as well as show work that makes use of off-the-shelf augmented reality solutions. Examples will include work made with SnapdragonAr, GPS Cinema, Flartoolkit, COSM and Unity. What constitutes compelling content in these kinds of environments? How can augmented reality be used for pre-visualization? As archival practice? For rapid prototyping of mobile media experiences?
Caitlin Fisher holds a Canada Research Chair in Digital Culture at York University, where she directs the Augmented Reality Lab in the Faculty of Fine Arts, an innovative interdisciplinary augmented reality lab with an international profile, drawing students from both Fine Arts and Computer Science and producing its own software and interface solutions as well as groundbreaking content. A co-founder of York’s Future Cinema Lab, Dr. Fisher’s research focuses on constructing and theorizing spatial narrative environments. She is an international award-winning digital storyteller.
Art, Art History & Visual Studies and Information Science + Information Studies present Visiting Artist Ethan Jackson. Ethan will present his work and introduce his new camera obscura based optical installation newly mounted in the Divinity School's Westbrook Hall Cloister Walk. Lunch will be provided. Ethan Jackson is a visual artist working in optical installation, photographic media, and interactive video. Light, vision, image and imagination are the basis for projects that range across perceptual, spatial, documentary and experiential territory. http://ethanjackson.net
*** Ethan Jackson's visit is part of the Art, Art History & Visual Studies "Immersed in Every Sense" Visiting Artist Series. Immersed in Every Sense is generously supported by the Duke University Council for the Arts Visiting Artist Fund and the Department of Art, Art History & Visual Studies Visiting Artist Fund. http://www.duke.edu/web/isis/events/Ethan_Jackson.pdf
"Acoustic Robots and Electronic Gamelan: Composing for VERY Mixed Media" - composers Christine Southworth and Evan Ziporyn (MIT) discuss their compositions for and with Gamelan Galak Tika and Ensemble Robot - work which combines robot technology, DIY instrument building, and an exploration of non-western musical practices to produce unlikely linkages and creative fissures.
Alternate, and Augmented Reality may draw inspiration from pre-modern forms of sited play, including festivals, pageants, puppetry, street games, and street theatre. Many of these forms of public make-believe endure, and it may be useful to see why and how they retain their powerful appeal in the face of electric, digital, and network media. We'll look at contemporary forms of urban play or public game, such as parkour and LARP's. We'll discuss what opportunities may open up when we combine ancient technologies of play and public theatre with the emerging generation of instruments for game and play that can be created with the billions of ubiquitous computers now riding in phones, jackets, shoes, and cardboard boxes.
'a discussion of the camera obscura, the optical environment, and visual curiosity'
Ethan Jackson is currently in residence at ART342 in Fort Collins, Colorado. He is a visual artist working in optical installation, photographic media, and interactive video. Light, vision, image and imagination are the basis for projects that range across perceptual, spatial, documentary and experiential territory. You can view his work here.
Sponsored by Art, Art History and Visual Studies, ISIS and the Visual Studies Initiative
« Expériences in art and science »
Olivier Perriquet is a Visiting Artist with the Visual Studies Initiative this
Spring. MD in pure mathematics and PhD in computational biology from the
university of Lille I, he also graduated from Le Fresnoy, National Studio of
Contemporary Arts in France. He will present some of his artworks and take
advantage of his dual position (artist / scientist) to give a sense of the
difference between artistic and scientific approaches when they address
scientific productions. The French word « expérience », having the double
inflexion experience / experiment, will serve as a guideline to suggest that
each approach has its own specificities, and that none of them is reducible
nor subordinated to the other. This presentation is aiming neither at
objectivity nor at truth. A foretaste on his website: http://cesium-133.net/
Please join us as we learn more about the work of Florian Wiencek. Florian is visiting Duke for a month from Jacobs University in Bremen, where he is a PhD student in Visual Communication, and a Research Associate for the "Bild-Film-Diskurs" project. At Duke he is working on new concepts of the archive within virtual world environments, and is collaborating with Julian Lombardi and the OpenCobalt team to realize some of his concepts. he will share his current work and we'll discuss some of the themes that come up in association with constructing virtual archives. All are welcome!
For questions please contact Victoria Szabo, email@example.com