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UPCOMING ISIS EVENTS SPRING 2010 EVENTS ISIS Tech and New Media Tuesdays with Deborah Pope, Merrill Shatzman, and Raquel Salvatella de Prada The Letters Project - ART Poem, a colloborative, multimodal, analog and digital installation opened in East Duke in January 2010. Learn more from the artists about their work process and ideas about the project and its installation. "This project had its beginnings when we – Merrill Shatzman, visual artist and Deborah Pope, poet – first shared our curiosity and desire about collaborating on a project that would create and then merge original visual art work with original creative text. Discussions and discoveries about mutual ideas we wanted to explore progressed to the point that we applied for and received a Collaboration Development Grand from the Council for the Arts, Duke University. Our working title was “(Re)fusing Forms: Images, Texts and Visual Poetry.
From the outset we were motivated by the extent to which we would have to learn how to inhabit each other’s artistic language and process in order to move jointly into new territory. An emerging constant was our insistence that the art and text find a way to function interactively. We consciously sought to move beyond traditional models of words merely paralleling images or static illustrations. As such, we became convinced that we needed to incorporate the potential of digital media as the most exciting, expansive vehicle for translating our ever more ambitions concept into reality. At this point, we joined forces with Raquel Salvatella de Prada, whose superb computer animation expertise meshed perfectly with the growing scope and and direction of the project. This not only augmented the cross-fertilization of faculty collaboration, but continued to extend our mutual creativity and learning. Together we worked through multiple experiements with textual and visual design , and the additional layering of music. Out of this unique melding of skills and vision has emerged our multi-media installation titled “ART”. Reflecting our own interactive, interdisciplinary, individual and collective dynamic, it aspires to simultaneously enact and celebrate the essence and process of creating itself: Art in all of its rhythms of paradox, play persistence; its rough turns and joys; its restless circling, transcendent moments of ephemeral poise, and ceaseless seeking." The Letters Project site ISIS Tech and New Media Tuesdays with Robert Duvall, Steve Feller, and Todd Berreth
Last semester, students in Robert Duvall's Computer Graphics class developed interactive exhibits for the LINK Mediawall. Project teams created four animations that react in real-time to a visitor's movement, using cameras mounted in the ceiling in front of the Mediawall. These projects represent some of the first attempts to utilize the interactive capabilities of the facility and suggest future opportunities for its use by academics, artists and researchers. The LINK Mediawall is a large tiled-display, composed of 48 computer monitors driven by a Linux computing cluster. The Mediawall was conceived as a public venue to exhibit new artistic, cultural and scientific content -- especially projects which explore the innovative use of new media technologies and computational graphics. It is made possible through the Duke Visual Studies Initiative, the Vice Provost of the Arts, and the efforts of research associates, Steve Feller and Todd Berreth. In this talk we will discuss the technical challenges in developing these animations as well as what we learned to make it easier for others to create programmed content for the wall in the future.
ISIS Tech and New Media Tuesdays with Tony O'Driscoll
Dr. Tony O'Driscoll is Professor of the Practice in the Fuqua School of Business. He will be speaking about his new book with Karl. M. Kapp, Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration. Book Description: Understanding the impact that 3D environments, virtual worlds, and immersive learning spaces will have on society, business, and learning is a challenge. Corporations, academic institutions, and government agencies must develop a clear understanding of how virtual immersive environments will impact global interactions, knowledge transfer, work transactions, and existing learning paradigms. Learning in 3D empowers forward-thinking executives, managers, faculty members, and training professionals to design, develop, and collaborate in the rapidly emerging field of 3D immersive environments. The authors, through case studies, conceptual models, and input from dozens of industry experts, provide practical, research-based recommendations and techniques for integrating existing training, business, and computer systems into productive 3D virtual work environments. This thoughtful book contains insights into innovative methods already being used in a variety of settings by early adopters and provides a road map for creating your own successful virtual immersive environment to promote learning and collaboration. With this indispensable resource, leaders will have the information needed to position themselves and their organizations for the up and coming technological innovation of virtual immersive environments. ISIS Tech and New Media Tuesdays with Pinar Yoldas
More Info Coming Soon! ISIS Tech and New Media Tuesdays with Timothy Senior
Revisiting the Memory Tower
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