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Duke University
Information Science plus Information Studies

DUKE ISIS OASIS IN SECOND LIFE

In summer 2007 ISIS purchased an Education Island in Second Life, The Duke ISIS Oasis. Access is by invitation; contact Ouida Basevi in-world, or Victoria Szabo via email at ves4 at duke.edu to get access. The space includes sandbox spaces where you can making stuff, as well as dedicated project work spaces for groups wanting to explore further. We ask that if you have a project in SL on ISIS land that you join our community mailing list at secondlife-education@duke.edu and share what you have learned with the wider community via the ISIS Project Wiki. Update: we have expanded our holdings to include the adjacent Duke Metaverse, which is adjacent to the Duke ISIS Oasis. Projects for which you want to provide public access can be developed here.

We are exploring how this virtual space can add to teaching and learning practices, as well as research its effectiveness and impact as a new communications medium and social phenomenon. ISIS received a CIT Visualization Grant to help support these efforts. We have produced the following documents to help report back to the community on our work:

In 2007-08 Second Life featured in our Virtual Realities Focus Cluster, ISIS 100, ISIS 120S: Gender and Digital Culture, ISIS 140 and 240 and in other projects. In addition to course based exploration, ISIS and ISIS partner projects incorporating Second Life elements for 2007-08 include:

We are also looking into other Metaverse options, including the Croquet platform, Project Wonderland, and more casual, web-based environments.

ISIS will be offering a new course, ISIS 170S "Constructing Immersive Virtual Worlds" in Fall 2008. The course will be team taught by Julian Lombardi and Mark McCahill, two of the original Croquet developers, and will be cross-listed in Computer Science. The course is in JHFC 230/232 on MW evenings 7:15-8:30 and will webcast interactively with Professor Shan Tung and students from East China University of Science and Technology in Shanghai.

We are also exploring the closely related field of game-based learning. In collaboration with the Duke-UNC Rotary Center and the computer game company Virtual Heroes, ISIS recently won an award from the MacArthur foundation to develop a "Virtual Conflict Resolution" online environment.

 

 

Second Life Presentations (PDFs; Duke-only):

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